Thursday, August 30, 2007

Review: Hordes Cavalry

Damn, first time I saw the cavalry, all I could say was wow! The stats were amazing, the trollkin long riders had bison. They could slam, they could charge, they could do impact attacks. Given the current meta, they would be game breaking.

Then I went and flipped the page and the ferox made me want to play skorne. Damned heavy cavalry with 8 inch move, leap and an extra weapon in form of the bite. On a charge you get impact attacks, the spear and the bite. The spear also has permanent reach and the brutal charge makes them sure to kill anything.

The light cavalry breaks the game with movement 9, and they simply move twice. they move after they shoot! Hell, this game now will favour heavy armour. This will definitely push for more warjacks. I'm sure everyone will be happy about the changes.

But then...

I started to realize that these things can't be that great. I'm quite sure people will end up getting bitten in the arse for buying into these great models.

You know why?

Fearless? Only one, and that would be the trolls. Of all the game breaking cavalry abilities, only the trolls were most balanced, and they are the only ones fearless. The ferox are even worse off than uhlans as they have leadership 9, the light cavalry are leadership 8.

Now I know why they were so great on paper. They are likely to fail to kill the deathjack when it really counts. Warmongers will make them cry. Temple flame guard will see them run off.

In the end, only deneghra seems really happy about all these new fangled hordes cavalry.

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