Monday, July 23, 2007

Summer Rampage Bonds and Summary

Game 1 Week 1 Coven
Scenario: River Runners (everblight)
Opponent: Dan (everblight)
Boast: none
Rampage: Blood Bath
Size: 750
Result: win by scenario

Game 2 Week 1 Coven, Skarre
Scenario: Heading for the Hills (cryx)
Opponent: Dan (everblight)
Boast: none
Rampage:
Size: 1000
Result: win by vp

Game 3 Week 2 Coven
Scenario: Twister (cryx)
Opponent: Chris (circle)
Boast: speed machine
Rampage: Rag Dolls
Size: 750
Result: win by assassination

Game 4 Week 2 Skarre
Scenario: Twister (cryx)
Opponent: Dick (khador)
Boast: speed machine
Rampage: Couting Coup
Size: 750
Result: win by assassination

Game 5 Week 2 Goreshade
Scenario: Twister (cryx)
Opponent: Mang (menoth)
Boast: speed machine
Rampage: hell raiser
Size: 750
Result: win by scenario

Game 6 Week 2 eSkarre
Scenario: Twister (cryx)
Opponent: Mang (menoth)
Boast: speed machine
Rampage:
Size: 750
Result: loss by boast

Game 7 Week 3 Goreshade
Scenario: Incoming (cryx)
Opponent: Chris (circle)
Boast: speed machine
Rampage:
Size: 500
Result: win by scenario and bounty

Game 8 Week 3 Deneghra
Scenario: Incoming (cryx)
Opponent: Fluffy(menoth)
Boast: speed machine
Rampage:
Size: 500
Result: loss by boast

Game 9 Week 3 eSkarre
Scenario: Incoming (cryx)
Opponent: Mang(menoth)
Boast: none
Rampage:
Size: 750
Result: win by assassination

Game 10 Week 4 Deneghra
Scenario: Stone Circle (cryx)
Opponent: Pork(highborn covenant)
Boast: none
Rampage:
Size: 500
Result: win by assassination

Game 11 Week 4 eSkarre
Scenario: Stone Circle(cryx)
Opponent: Fred(cryx)
Boast: none
Rampage:
Size: 750
Result: win by scenario

Game 12 Week 4 eSkarre
Scenario: Stone Circle(cryx)
Opponent: Mang (menoth)
Boast: speed machine
Rampage:
Size: 750
Result: win by assassination

Game 13 Week 5 eSkarre
Scenario: River Runners(cryx)
Opponent: Dan (everblight)
Boast: speed machine
Rampage: tenderizer
Size: 1000
Result: win by scenario

Game 14 Week 5 Deneghra
Scenario: River Runners(cryx)
Opponent: Mang (menoth)
Boast: speed machine
Rampage:
Size: 750
Result: win by scenario

Skarre





Bloodthirsty


Glory Hog


Righteous Indignation






Coven






Righteous Indignation


Glory Hog




Goreshade


Blood Thirsty

Saturday, July 21, 2007

Summer Rampage Week 2


This week finds me with having a weird scenario where I'm supposed to take and hold a 6x6" ruin for 3 consecutive turns with a moving 5" AOE cloud effect cyclone. It either throws you or knocks you down.

I've had 3 games so far, all at 750 each.

First game was against Chris who was playing Baldur.

Baldur
Woldwwardens x2
Warp Wolf x2
Druids
Tharn Bloodtrackers (10)
Shifting Stones x2
Swamp Gobbers

I was playing the Coven again.

Coven
Deathripper x5 righteous indignation (got righteous indignation x2, glory hog, dead)
Nightwretch x4 righteous indignation (got righteous indignation, 2 dead)
Deathjack
Skarlock
Pistol Wraith x2
Bile Thralls (6)

Goddammit! I was actually 22 points short. What a stupid thing to do!

I had the unfortunate luck to have gotten rolls which led the cyclone towards my deployment area. It had pushed me to play a bit defensive., as I was giving the cyclone a wide berth. It was a power 12 afterall. And with the combination of Chris' advance deploy and first turn advantage, he was able to get to the ruins early.

For some reason I got myself painted into a corner by having Chris convince me to take a boast. I did speed machine. It probably is one of the harder ones to play since I would automatically lose after the 4th round. Your opponent can then adjust his game to simply stop you from winning after 4 turns. I did rag dolls though and ended up trying to trample with my deathjack, who happens to end up out of my 18" control area. It made that 154 point jack totally useless. It died again. Unbound sucks, the deathjack is totally overrated. I think all the other unique jacks do better (excpet maybe the thunderhead).

I guess I got lucky seeing that Chris had a bad headache and couldn't think straight. I figured it was his first 750 game. I was all set to lose until I had lucky rolls. I ended up assassinating Baldur on turn 4. He had mistakenly place the 2 remaining druids more the 2" away from Baldur.

Better lucky than good I say.

----------

My second game was with Dick. He also agreed to play 750 points. I figured it would be really scary to face off against epic Vlad. He actually had the elements for the second turn assassination with the flying drakhun. So I thought giving him the idea of playing the epic caster would make him win.

Epic Vlad
Behemoth Alexia
Kovnik
Berserkers x2
Widowmakers
Mow Demo Corps (5)
Drakhun + dismount
Eiyrss


Now I finally got a taste of my own medicine. Seeing those merc solos with the widowmakers and the drakhun, it really scared me. I figured I had to play a little safe, seeing it had all the elements for a 2nd turn kill.

Skarre
Deathjack
Helldiver x2 bloodthirsty ( rolled gloryhog)
Nightwretch x3 (got righteous indignation, 2 alive)
Bane Lord Tartarus
Bane Knights (10)
Pistol Wraiths x2
Mcthralls (10)

Nothing new in my list except the fact that I just wanted to have fun using the helldivers. But at 750 they seem not to do much. I still have yet to knock anything down with them when they pop up. I guess their greatest strength is that most people ignore what they can do. In the 2 games I played them, no one bothered to stay away from the marker at least 8". So I love them now. They're my favorite jack, second only to the nightwretches.


I was able to knockdown Vlad by slamming a mcthrall with a nightwretch unto him. Got me my other rampage.

I just have 2 more rampages to go. It's getting really hard now, both rampages require me to go up against a large amount of squishy infantry. I'm guessing I'll need Deneghra to pull off the hell raiser and Goreshade for the tenderizer.
--------
Had my third game with Mang. He's be off the game for over a year, he actually can't remember much of his rules and had to read a lot of the new ones.

Harbringer
Castigator
Crusader
Devout
Vilmon
Seneschal
Order of the Wall
Wracks x2
Choir (6)
Zealots (8) Monolith Bearer
Daughters of the flame
Exemplar Vengers (3)
Eiyrss


I played this list:

Goreshade
Deathjack
Helldiver x2
Nightwretch x2
Tartarus
Bane Knights (10)
Pistol Wraith x2
Mcthralls (8)
Yes, it's exactly 44 points short. I forgot to put a nightwretch on the table.


I had the usual speed machine boast, as none of my games ever went over 4 rounds. Mang unfortunately toook it as his easy path to victory by hanging back until the fourth turn ends with him winning by speedmachine. I guess he needs a lot more games to get back into shape. I love my hell divers now. The make a mess of the opponent's charge lanes and end up popping up behind everyone. Now if I could only roll to knock them down.

Mang did get 5 zealots and a monolith bearer and 2 vengers on the ruins. The deathjack killed the monolith bearer and venger by a necrovent. The nightwretch made the rest of the zealots flee, hence the rampage. Godshead is really difficult to time. It's a really funky feat that needs to be popped early, and gets useless in the end.


--------

Game against Mang. Still twister and well it would be Mang's first win for the year.

Kreoss
Castigator x2
Crusader
Vilmon
Choir (6)
Zealots (10)
Monolith Bearer
Daughters of the Flame
Exemplar Vengers (3)
Wrack x2
Eiryss
Kell Bailoch

I used eSkarre and satyxis.

eSkarre
Deathjack
Helldiver x2
Nightwretch x4
Pistol Wraiths x2
Skarlock
McThralls (8)
Satyxis (10)
Sea Witch

I have love for eSkarre who happens to be the best jack caster cryx has at present. I think I would like to get her a leviathan soon. Her upkeep spell rule the day, especially seas of fate.

Game boiled down to too many crtical rolls. I needed nothing to hit and rolled snake eyes on my blood magic, I need 5 to kill off kreoss with 3 dice, I rolled 3.

Oh well, better lucky than good.

Monday, July 16, 2007

Summer Rampage


Joining the summer rampage league makes me think me an idiot. What was I thinking going into a league where most players will actually avoid having a game with me?

Currently in the lead from having two large point games.

Both games were against Dan who happens to be the only one willing to game with me. We're actually bored of each others' armies.

First game was the everblight scenario of river runners. We played a 750 game of vayl vs coven. No boasts were made and no time limit set. I won the game by eliminating all his warmongers that made it across. Fortunately enough Most of his warbeast ended up being distracted by the slayer (who unfortunately died) and the deathjack. I think the abject lesson here was to always bring along the deathjack to serve as a distraction so that all the other jacks get their chance to bond. I wasn't expecting him to bring so much infantry. I thought it was possible for me to get my bounty but seeing a full squad of striders, warmongers and acolytes made it impossible. He even had swamp gobbers.
I can't even be sure of the list I used, nor the list dan used. It was a mess of a game. All I recall was:
--------
Coven
Deathjack
Slayer (dead)
Deathripper x6 (4 survived)
Nightwretch x2 (one ended up being bonded - righteous indignation)
Skarlock
Pistol Wraith x2
--------
Vayl
Seraph x3 (1 survived)
Carnivean (survived)
Harrier (bonded - sic 'em)
Forsaken x2
Warmongers (5)
Striders
Spawning Vessel (6)
Swamp Gobbers Bellow crew

Second game was cryxian scenario of hills. Game was set at 1000 points vayl + lylyth vs coven + skarre. No boasts but we set time at 2 hours. First 2 rounds took over an hour.
I made an impromptu list again, dan pretty much took out everything he had in his bag.
--------
Coven Battle Group
Deathrippers x4 (old guys, all survived, one with righteous indignation)
Nightwretch (righteous indignation)
Skarre Battle Group
Helldiver (survived, one with bloodthirsty)
Nightwretch (survived)
Deathjack
Skarlock
Pistol Wraith x2
Tartarus
Bane Knights (7)
Bane Knights (8)
Mcthralls (8)
--------
Lylyth
Vayl
Carnivean (died)
Seraph x3 (2 survived, old one died, one got long leash-vayl)
Shredders x3 (one got long leash-vayl)
Teraph (died)
Harrier (sic 'em -vayl)
Spawning Vessel (6)
Forsaken x2
Warmongers (5)
Striders
Totem Hunter
Swamp Goblins Bellows Crew

Hordes has a big advantage when playing in a 1000 game as both of the warlocks get to roll for bonds for warbeasts, meaning they get twice the chance to get bonded. It isn't really something I would advice anyone to do unless they're me. I think I would opt to play 1000 point games against anyone willing to do it as it gets me the most points with the least number of opponents. This is because I have a very distinct lack of players willing to go up against me.

Updated

So here are the theme results:
These are WIP rippers, not really intending on making them look like they were going to the checkered flag of the finish line. They do tend to just make speed runs.

Mcthralls, actually they remind me of hamburglar.
Right now, the thing that takes most of my time would be figuring out how to put together the damned deathjack. I know a lot of Cryxian players find that it gives us what we badly needed--a really heavy jack. It still doesn't compare to a khadoran jack for survivability.

The arms are really heavy and it is suggested in the package insert that you paint it before sticking the arms to the body and to pin the arms due to the extreme weight. I figure 2 magnets should be able to carry each arm.
Putting in the magnets into the cylinder in the torso is not an easy task, and I think I missed the right attachment point and I think it's not aligned. The spikes on the skulls of hate prevent me from putting it into alignment.
You'll notice that the spikes of the skulls of hate are positioned in between the stacks against the usual anterior placement. It works for me though and seems stable enough. It also works games wise as I will be able to position the model close enough. Though seeing how wide the arms are, you think it should have reach.

Monday, July 09, 2007

Leagues

League play can be arranged by ranking in a pyramid form. You progress your rank towards the right with every win and go upwards with every game. Players are only allowed to challenge either upwards or to the right of them, meaning you can only challenge up the ladder. Refusing a game automatically drops you to the lowest rank, which is left and lowest.

Each win also reduces your total army points by 20.

This would be great I think as it gets really challenging.

Tuesday, July 03, 2007

Cryxian Theme

This is going really bad. I haven't been able to do much progress as the weather hasn't been cooperating with me and the theme that has gotten stuck in my head pretty much is white with golden trimmings. It's like I'm planning a wedding or baptismal. Perhaps I should just do my cryx that way.

Research has led me to find this:
which pretty much is what ended up being the theme for my mechanithralls. I'll try to upload a picture of them once I'm done with them. I'm having problems with the base coating since they were the last to be sprayed and the can ran out on them giving them a very furry feeling. Paint just doesn't want to go on evenly. I've considered stripping and repainting them but... God! No way I'm doing the base work again.

The reality is I was planning to do this theme:


But mostly what gets into my head is really this one:


I'm stuck simply because I cannot translate this to my bile thralls, and currently deneghra is on hold. I'm just waiting for the last 2 nightwretches to arrive before I start with the death chickens. I guess I could start with the 'rippers since I'm not getting any more of those, especially since I already have 6.